AI Insights · Timothy · July 2023
Top 5 Cannabis Games on iOS in Spain: Q2 2023 Performance
Explore the performance of the top 5 cannabis games on iOS in Spain during Q2 2023, with insights on downloads, revenue, and active users.
During the second quarter of 2023, the cannabis gaming category on the iOS platform in Spain exhibited varied performance across its top 5 applications. Below is a detailed breakdown of each app's performance in terms of weekly downloads, revenue, and active users.
Hempire - Weed Growing Game from LBC Studios Inc. saw fluctuating weekly revenue, peaking at around $294 in late March and experiencing a dip to approximately $90 at the end of May. Weekly downloads initially rose, reaching 231 in the week of May 22, before dropping significantly to 34 by the end of June. Active users showed a gradual decline from 685 in mid-April to 451 by the end of the quarter.
Weed Firm 2: Back To College by Ludum LLC experienced a steady increase in revenue, peaking at about $102 in late May. Downloads saw a high of 146 in mid-May but declined to around 23 by the end of June. The number of active users peaked at 309 in mid-May and gradually decreased to 150 by the end of the quarter.
Cheech and Chong Bud Farm from LDRLY showed a notable increase in weekly downloads towards the end of May, reaching 322, but saw a sharp decline to just 4 by the end of June. Revenue peaked at approximately $134 in early June and then stabilized around $64 by the end of the month. Active users peaked at 173 in early June before declining to 56 by the end of the quarter.
Wiz Khalifa's Weed Farm by Metamoki Inc. had a varied revenue stream, peaking at about $90 in mid-April and experiencing several weeks with no revenue. Downloads were highest at 106 in late April, with a decline to 19 by the end of June. Active users saw a high of 213 in early May, decreasing to 138 by the end of the quarter.
Bud Farm: Idle Tycoon Game, also from LDRLY, had modest weekly downloads, peaking at 24 in early April and ending the quarter with 19. Revenue saw a peak of around $63 in late April but dropped to zero by mid-June. Active users remained relatively stable, fluctuating slightly around the mid-40s throughout the quarter.
For more in-depth insights and data, visit Sensor Tower.